Learning outcomes of the course unit
Knowledge and understanding
Object Oriented Programming is based on a few principles (encapsulation, inheritance, polymorphism, etc.) that years of experiences have shown to be fundamental for the design and development of clear, concise, reusable and
maintainable software. Tools and techniques that support an object oriented methodology are provided by most of the mainstream programming languages. The course will present the advanced characteristics of the C++ programming language, showing how these can be exploited to achieve the goals mentioned above.
Applying knowledge and understanding
Each programming concept presented in the course will be explained in the context of a minimal working example, so as to highlight its essential characteristics.
The study of alternative solutions to the same problem will allow for a critical comparison of the different approaches, so as to highlight those contexts where a specific technique is to be preferred to alternatives.
The study and application of the main programming techniques on simple examples is propedeutic to their adoption in more general contexts, where it is also necessary to address the possible interactions between the many components of the system under design.
A working knowledge of the imperative fragment of the C++ language is assumed.
Course contents summary
A summary of C++: data types; expressions; statements; functions; scope and life cycle; function overloading; classes.
Programming by contract: pre-conditions, post-conditions and class invariants.
Initialization, assignment and destruction.
Exceptions and resource management; dynamic memory management techniques.
Single inheritance: containment versus private inheritance versus public inheritance.
Dynamic polymorphism: virtual functions; the Liskov's substitution principle.
Design of software interfaces: concrete types, abstract types, interface classes and implementation classes; multiple and virtual inheritance.
Static polymorphism: function templates and class templates.
The Standard Template Library: containers, iterators and generic algorithms; function objects.
Development environment: the compiler g++; the debugger gdb; automating the software build process: make; version control: cvs and git.
Documentation of software interfaces: doxygen.
The C++ Programming Language,
Third Edition or Special Edition, Addison-Wesley.
S. Lippman, J. Lajoie.
Third Edition, Addison-Wesley.
Thinking in C++, Volumes 1 and 2,
Second Edition, 2003.
Lectures and guided exercises.
Assessment methods and criteria
Written and oral exam.